![]() ![]() Or the Napa fires around caused a haze in front of the building, illuminated by the sun (thanks, Paul Debevec Facebook if you are friends). SourceĪ tower at Google in San Francisco had its material set to be semi-transparent. SourceĪ debugging view showing the surfaces without textures applied. Lights shining on 50 disco balls makes the scene look like an undersampled ray trace. In Montreal, that building in the middle appears to have the front faces culled out (courtesy of Mauricio Vives). ![]() Specular reflection off of glass material? TODO. Test scenes for area light source reflections, or Reuben Wu's work done with a moving drone equipped with a lighting rig. Some horizontal offset problem or clipping plane bug, or the sliced footwear art of Sakir Gokcebag. NPR and realistic shading combined, or a cafe in Seoul. Odd bump mapping, or entirely flat farmland in eastern Colorado with wind-blown and melted patches of snow. SourceĮxtreme Peter-Panning of shadows, or Lake Charlevoix in Michigan has the clearest ice you will ever see. Multiple textures put in the same image to avoid texture switching, or a single photo. Sourceīug in the interpolation of samples in a shadow map, or arrays of LED lights? The title of this work is "My country is so poor it even has low quality shadows." Source When you can only afford a 10x10 shadow map (courtesy of Mauricio Vives).Įnvironment mapping on a simple test object, or the Cloud Gate sculpture in Chicago. It's not uncommon to accidentally apply the same texture and shader to all surfaces (thanks, Pierre-Félix Breton). Only had enough memory for five different textures (thanks, Kienan A.).īad vertical positioning of a trash bin in a scene, or a wet spot in front of it. Y translation problem, or she's behind a ground-level wall (thanks, Ryan Haines). Sourceīox mapping (thanks, Pierre-Félix Breton). To quote Stefan Werner, "Subtract 0.5 from the displacement map," or an artwork by Erwin Wurm. Uninitialized data in a render target texture after rendering all 3D objects but before rendering the skybox (thanks, When scale factors go awry (found on reddit's r/confusing_perspective). Lights only render, materials unassigned (thanks, Moritz Weller). Low quality shadow filtering (via Morgan McGuire's RT). It's frustrating when you lose a triangle in your mesh having backface culling cause the interior to disappear just calls more attention to the problem. More at Reddit, and there's more and more and more and more. Newer material curated by Eric Haines since 2016. Museum begun in 2007 by Morgan McGuire his original gallery starts at the break as marked. Here are some real photographs that look like rendered images, sometimes because the photographer was trying to make it look synthetic, and sometimes because life can imitate the "art" of computer graphics.Ĭlick on the image to see the full-size local copy click on "Source" at the end of the caption for the source page, if any.Įxhibits are displayed by acquisition date, newest to oldest. We find real phenomena that resemble computer graphics artifacts amusing. Rendering is hard, partly because the real world doesn't look as good as we think it does. ![]()
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